The Plague: Reborn - Preview

Here's what you can expect of The Plague: Reborn:

-Many places to survive! There will be many areas in which you can build your home and (attempt to) survive. These areas will be somewhere between 500^2 and 700^2 blocks in size, may contain NPC towns, and will be made using unique map generators, so you will have new and different places in which to (try to) stay alive.

-A massive overworld! There will be one large map that represents the entire kingdom. Sometimes you'll come to a tunnel or a bridge and a loading screen will come up. When it's gone, you'll be in one of the smaller maps, sort of like how it works in video games. The large map will be primarily for travel between smaller areas. Be warned though; this is no simple walk in the park. Stuck in the large map at night? Sucks for you 'cuz you can't build out there in the wild, and monsters spawn all over it, way more than they do in small maps. Looking for a friendly NPC out on the road? You'll have no luck there. No simple peasant in their right mind would leave the (minimal) swfety provided by the small maps. If you are looking for true hardcore, grab your best sword, hop on the road, and good luck to ya, 'cuz you'll need it.

-Portals! Want to get to another small map without the danger of travel? Luckily for you, there's a portal system between those areas. But getting to the portals is possibly a difficult task. Most all are just hidden, although some better so than others. However, it's not uncommon to come across an arduous trial guarding your nearest portal. Hard, but hey, that's what this server is all about.

-More hostile life! Those creatures still (half) living in these infected lands are pretty nasty. We aren't just talkin' yer average garden variety zombie here. These guys are hardcore. Like making a nice little cobble cottage to spend your nights in? Well, you're in for a rude awakening because these baddies will smash right through those walls, as they will do to most materials. Fighting back, are ya? When you kill a plague zombie, his shouts of pain'll alert his other undead friends to come and help. Where you started with one zombie, you could end up with a few fallen archers (skellys) and knights (pigmen) on your hands. If you're really unlucky, you'll end up with a massive zombie stomping on your home, or a Plague Carrier, a ghast that shoots legit fireballs, not those weak explodey things. The other nasty ne'er-do-well you'll deal with is the Living Plague, a slime that spawns zombies as it slides across the ground. Perhaps the most bizzare thing you'll sSSsee is a little green guy that jumps on your head and throws you into the distance. Oh, yeah, you'll also have to fend off infected dogs, vicious arachnids, and bloodthirsty raiders. Can't wait to find a nice little bovine friend, or a soft sheep? Probably not gonna happen. Those peaceful animals are basically extinct now.

Custom drops! The undead drop more than feathers here. You can make a fortune if you turn those mostly dead hunters into totally dead hunted. Even if your kill just gives you feathers, you're still in good shape. That's what we use for currency here. If you want to be filthy stinkin' rich, turn that spawner into dust rather than a mob grinder. Also, stone sometimes holds surprises, and that normally unproductive tree will now provide apples for your (last) meal.

-NPCs! Inhabiting the few villages remaining in the kingdom are various friendly NPCs. They'll buy your stuff, sell you stuff, give you information, and even give you dangerous (or fun, depending on your point of view) quests!

Skills! Lopping off that zombie's head will give you more than just items (and more undead). You can now become better at different techniques by doing them more. Become a better swordsmen by using your blade more often, decrease your fall damage through acrobatics, and much more! You can also upgrade and gain all new special abilities by using skills more often as well. There is also a high scores list based off of your skill points, so work your way up to number 1 and possibly achieve a special title!

Clans! Create or join a group to (attempt to) survive together! Don't try to be a loner to make yourself look tough, because the plague will beat you quickly. If you suceed as a loner, you are truly something, but the clan life is the safe life.

Custom textures, music and mods! Joka (me) and Jelly work really hard to produce the textures you have today, and we are always improving our works. Fatal Nigel and others have also thrown together some wonderful music and mods for the server.

EPIC RP! The Plague is as roleplay-filled as it is hardcore, and this aspect is truly awesome. Not only do we have an amazingly improved story coming your way, we have made the server so it'll fit in perfectly. First of all, we have the very dedicated RP Masters who devote all their time to acting as characters in the story of the plague. Most play characters that are not critical to the story, but there are a few who play core characters that'll do a wonderful job. Then we've got the Lore Compendium, a simple application that contains all of the story of the plague, and is updated as the plot continues to unfold. Yes, you heard me. The story continues as players achieve different things. You personally can change the way things are, and be mentioned in the Lore Compendium forevermore!

Random instances! That cave might hold a few more secrets than just a diamond. Hidden throughout the world are crypts filled with the undead, treacherous ruins, and sprawling temples. Don't run from them, though, because there's likely a pleasant monetary surprise inside!