Trading

In the world of The Plague, players can purchase items from towns by interacting with wooden signs to trade their Credits.

In each town there is also a place called a 'Free Market', where players can create their own stores to trade goods with other players.

Whilst the system is fully automated and 100% functional, the main pitfall is other players setting their prices much too high, to a point that it would more economical to harvest the raw goods needed to craft the product than accumulate the feathers and subsequent credits needed to buy it.

Another problem is that players selling goods can be shortchanged when they find the other player hasn't enough credits to buy them.

Just as a side-note, survey the market first, because setting your buying price higher than another's selling price is a quick way to lose all those hard-earned credits.

Shops
Shops are where the players do their trading. Shops can be made by Players by getting a wooden sign and at least one chest. Once gathered: Each shop sign has to follow this template to work. Line by line, you must write:
 * 1) Place the chest anywhere, preferably in a place people can get to easily.
 * 2) Put the sign on the block above the chest, if there is no wall to place it on, construct one out of any material.
 * 3) Using the template, type in the details for the shop.
 * 1) Nothing. once you place the sign, your name automatically appears here.
 * 2) How many of the item is to be traded
 * 3) The buying (B) and selling (S) price, separated by a colon.
 * 4) What it is you're selling down the bottom. This must be its exact name, e.g. Wooden logs is actually just "log", wooden planks are "wood". The ID number of the item can also be used, which will then be changed to the item's name automatically.

NPC Trading
In the newest installation of the Plague, Villagers can now be traded with. All ores but coal and iron have been switched to emerald. Villager trading will be the only way to obtain some of the items in some tiers.

Trivia

 * You cannot make a shop for someone else.
 * Shops can be filled with items different than the one the shop is actually selling, to no effect (besides taking up space)
 * The chest will automatically be protected